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現在、Test Serverに入ってる来週あたる予定のPatchです。Testlive forumからの転載。
Testlive forumの今一番のホットトピックはやはりGemの修正に関するスレッド、Stickyで
TOPスレッドに置かれて議論されてます。
既にTest ServerではinvulnerabilityがNerfされており、1.4%から0.4%に変更されています、
またinvulnerabilityのNerfはGemだけではなくT1/T2 Gearにも入ってる模様。
議論な大きな論点はinvulnerabilityとDamage+に関すること、invulnerabilityはGemのLv毎に
Rateを変更するべき、Damage+は同系統はStuckしないようにするべきとかかかれてます。
Update Notes - July 30th, 2008 Patch
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Preliminary Update Notes for July 30th patch
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
* Several causes of crashes and assert failures have been addressed and fixed.
* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
* Important notification sounds now won't be interrupted by other sounds.
* Mounts can no longer be sold.
* A fix was implemented for item descriptions when switching between languages on the client.
* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
* Ignored users will no longer be able to send you mail.
* Raid playfields will now kick players who are not in the raid.
CLASSES
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.
Assassin
* Combos granted by feats should now deal significantly more damage than before.
COMBAT
* Aborting multihit combos before they're finished won't activate their full effects anymore.
* Pet commands should now be more responsive.
GUI
* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
* An option to add a player to your ignore list was added to the "Add by name" dialog.
* If your trade is rejected, you will receive an onscreen message.
* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
* You can no longer trade while in combat mode.
* You will see an onscreen message stating that a team member has joined your team.
* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
* Added a new option that allows the player to make his cloak invisible.
NPC / MOBS
* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!
PVP
* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.
QUESTS
* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
* Pyramid of the Ancients: All quests should now be working.
* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.
TRADESKILLLS
* Cloth Resource droprate in the world has increased somewhat.
* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.
WORLD DESIGN
* Checkerboard textures should no longer appear on the ground throughout the world
COMBAT
* We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.
CLASSES
Herald of Xotli
* Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.
GENERAL
* Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
* Many of the spells used by raid bosses will now be impossible to fully resist.
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Test ServerにPvP Systemが実装されました。概要を簡単に書いておきます。
まず現在のTest Serverに入ってるPvP Systemは一部であり、以下の3つが実装されています。
・PvP Progression、PvPで勝つことで貰えるPvPxpになります。
・PvP Notoriety、Murder systemと呼ばれてる物でLow lvを殺すと名声が下がり一定数以上殺すと
Murderになります。
・PvP Armor、PvPXpを貯めることで貰えるRewardのPvP用Armorになります。
1)PvP XP
PvPで通常のEXPが貰えます、また殺されてもEXPのロストはありません。
同一LvのPCを殺すと100xpが貰えます(PvPxp)、殺したPCのLvが下がる毎に貰えるPvPxpの量も減少していき10Lv下で1xpになります。Lvが上のPCを殺すと最大で150xpまで貰えます。
murderer称号のPCを殺すことで2倍のxpを貰え、殺されたmurdererは2倍のxpをロストします。
2)Murder system
Murderで死んだときのLootシステムは入っていませんが、flagのみは正しく動作しています。
自分よりLVが低い相手を攻撃するか、または何回も殺すことで、criminal statusが与えられ、このエフェクトは5分間継続します。このフラグがたってる間は、他の人はcriminal flagを貰うペナルティ無しに攻撃が可能です。要はフラグ持ちは無条件で攻撃できるって事です。
また、Lvが低い相手を殺し続けることでmurder pointが加算されていき、murder pointが100になると、あなたの称号はmurderになり、頭の上に赤い骸骨マークが点灯し、他の人からmurderであることが分かるようになります。Murder pointは時間の経過で減少しますが非常に長い時間がかかります。またPvEでMobを殺すことでもMurder poinを下げることができます。
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24man Raid Dungeon Kyllikki's Cryptのまとめ
1)Mobの特徴
White Hand Guards:
このダンジョンでCCが効く唯一のMob。
Priests:
それほど危険なMobではなく、回復能力も大きくない。普通にTankがKeepして攻撃で大丈夫。
Honorguards:
TankがAggroを維持してこのMobを攻撃するのは不可能に近いので、最初にAggroを取った人が回りをkiteする。
Spellguards:
CasterタイプのMobでtankがKeepする。ただし、AoEとTeleportを使うのでKeep役のTankはGrpから離れた場所でKeepし、AoEとTeleportをしそうになったらRaid Grpに警告すること。
2)Pullに関して
最初にWhite Hand GuardsをToSのPuppetを使ってPullすると、Solo pullが可能。
(これ修正が入って多分不可能、不可能の場合は2段Pullでいけるか?)
次にHonorgaurd、spellguard、priestの順で殺していく。
一番の難関はspellguardで、Keep役のTankはGrpから離れた場所でKeepを行い、Healer、Ranged Classは離れた場所から攻撃、回復をする。Melee ClassはspellguardがAoEを唱えたらすぐに範囲外に待機、Healerは逃げ遅れの人のためにAoEに合わせてBigHealを必ず入れる。
4)Boss
Champion of the Honorguard:
最初の部屋をクリアにして、Keep役のTankが2番目の部屋を走り抜けてBossを最初の部屋にPullします。
このBossの特殊攻撃は"Curse of Gulwar"で、監視役の人がBossのキャストバーを監視し、"Curse of Gulwar"を唱えたら全てのDPSをStopさせる。それ以外にダメージ反射の特殊攻撃もありますが、"Curse of Gulwar"のみ回避するればOK。
HPが25%以下になると数秒ごとにAoEを唱えてくるので、BossをKiteして全員でRange攻撃に切り替える。
Kyllikki:
・何かがトリガーで強烈なAoEを唱える、ColdとUnholy damageが怪しいので、coldとunholyでの攻撃は禁止、
・WolvesはPOPしたら直ぐに始末しないと、spellguardsをsummonされHPを回復させられるので注意。このWolvesにはCCが効く。
・Kyllikkiの攻撃ダメージは非常に大きいため、2TankでHPが減ったらスイッチして交代でKeepする。
Grpセットアップは8人のDPS Grpとそれ以外のMeleeに分けて、それ以外のGrpは左側のスペースで待機してWolvesがPOPしたらWolvesをKillする係りで、Wolves処理GrpはWolvesがPOPしたら左のスペースにPullして、Kyllikkiから必ず引き離すこと。
まず最初に、TankがBossをKeepしたら、hateを稼ぐために最初のWolvesがPOPするまでDPS Grpは待機する。WolvesがPOPしたらWolves処理Grpは左のスペースにPullしてそこでKillすること。
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日本時間の夜8時から5時間のサーバダウンになります。
US Servers - Scheduled Downtime for Update - 23rd of July
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Greetings,
The servers will come down for an update on the 23rd of July at 11 am GMT / 7am EDT. The downtime is scheduled to last 5 hours.
Thank you,
__________________
Glen 'Famine' Swan
US Community Manager
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今週のPvP三昧!

まずは金曜の夜にKeshattaのCityでodinと遭遇、こちらは5人Grpで相手はFGのガチ勝負。
いつも通りに突っ込んできた相手にタゲを合わせて殺していきます。

相手が結構ばらけてくれたのでタゲ合わせてうまく殺せたかな、被はこっちは3人が1回死んだくらいで、5,6戦して全勝。

この後はいつも通りにRoamingして終了。。。。。最近、敵がどんどん減ってるな。。。

続いて土曜の夜は、DMCに敵がいて結構遊べた。

MarderdallっていうGuildのFG相手にかなり戦ったけど、相手の構成もいいけど、連携もうまくて負け越し。。。。
相手がGRD、Conq、HoX、Nec、ToS、PoMで、布2匹殺したあたりでConqのBattleRez炸裂でその後は圧力負けで壊滅のパターンが多い。布2匹ころしてConq殺してのパターンで何回か勝てたけど全般的にこっちの負けだね、相手のほうがうまかった。

このThe fundationってGuildとは土曜の夜にやりあったけど、ここもうまいね。GuildでSolid Grp組んでるところはやはり連携もうまいし、構成もいいのでかなり強い。
でこれは日曜の昼間で、最初はうちら3人Vs Severance3人で戦ってたけど、Severanceの奴ら強すぎ。特に熊のStangが痛いし硬いしで話になりませんw

結局、FundationからRaidの誘い着てこっち9人体制でやったけど、9人vs3人で余裕で戦ってるんですけど(w
相手は、熊、馬場、ToSで熊とToSがやばいくらいのダメージ、多分クラフトだろうね。
熊なんて3−4人Onしてても普通に戦って殺していくんだけど、何このNewTypeって感じ。。。
まあ連携も普通にうまいから装備もいいけど、腕もよすぎる、CCうまく使って数負けしない状況作ってタゲ合わせて確実に殺してくる。
結局、1時間ぐらいやりあってたのかな、すさまじいあばれっぷりでした!
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糞Patchの修正のため日本時間の2時〜7時にサーバーがダウンします。
Additional Hotfix update 18th July
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We are bringing down the live servers for a small update to address a couple of important issues that have cropped up in today's update. We felt these were important to address before the weekend so that it didn't effect people's weekend play. The following issues have been resolved:
Players would appear invisible on occasion
Certain actions would still fire their effect but not trigger the correct cool-down if interrupted¨
The update is scheduled for 5am GMT / 1am EDT for about 5 hours.
__________________
Glen 'Famine' Swan
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日本時間の夜8時からサーバダウンになります。多分いつもと同じ5時間
Update postponed to Thursday
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Greetings,
We postpone the update from tomorrow Wednesday to Thursday, 17th of July 7 am EDT. One fix concerning equipment that are 'Bind on Equip' lead to an issue which would have made those items not equipable at all. This has of course to be resolved and then tested again before we can bring the update to the live servers.
So if no other issues are found and the one mentioned above is resolved, we will update on Thursday. We will of course keep you up to date about any news.
Thank you,
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定期サーバーダウンの水曜日ですが、明日に延期なっています。
Update postponed to Thursday
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Greetings,
We postpone the update from tomorrow Wednesday to Thursday, 17th of July 4 am GMT. One fix concerning equipment that are 'Bind on Equip' lead to an issue which would have made those items not equipable at all. This has of course to be resolved and then tested again before we can bring the update to the live servers.
So if no other issues are found and the one mentioned above is resolved, we will update on Thursday. We will of course keep you up to date about any news.
Thank you,
__________________
Glen 'Famine' Swan
US Community Manager
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14

夕日の彼方から現れるOdin6人衆

華麗にスルー!

と、とりあえず付いていけ!

祭りだ祭りだ!!

とりあえず脱いでみた!やべーみんな脱いだじゃん!

やべー全員捕まりそう!!

どうみても変態の集まりだろ!

1人だけ恥ずかしがって上を脱がない人がいます!!ある意味一番正常な神経の持ち主です!

オチねーのかよ!!オチだよ!!

お前ら最高!
以上、ある夜の出来事でした・・・・・
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ここ最近は殆どKeshattaでRoaming PvPしてます。Oasisから出発してCityいってDMCでまたCity戻ってインスタンス替えてをひたすら廻る感じです。
OasisやCityではどうしても相手が少数の場合が多いのですが、まあタゲ合わせや連携の練習になるので一応見に行きます。うまくいくと、援軍呼んだり即席のGrp作ったりして対抗してきてくれるときもあるので、それなりに楽しみています。
土曜のDMC、下にFull GrpのVendettaがいたのでこれを殺して、上に更に残りの3人がいたのでもそれも殺し。すると、Vendettaから"今俺らaltのPLでLv80が9人いるんだよ、どっか他行けよ"のTellがきました(w
DMCからCity方面の坂を下りた辺りでまってると、やってきましたVendetta 9人 Raid Grp、とりあえず引き気味に突出した相手を殺していくと、おろろ、弱い、弱すぎ!!
相手9人、こちら6人のAll Lv80でこっちは被2で完勝。するとまたもやTellが(w
"いまお前らAoC Buddy使ったろ?9人中3人がエラーで動けなくなったぞ、GMに報告するからな"とかなんとか・・・・・AoC buddyってhackツールか何か?よく知らんけど、まああの状況でぼろ負けしたら何か言い訳をこじつけてでも考えたくなるわな。

とりあえず、しばらく待ってもこなかったのでこちらからCityに出向いて皆殺しに(w
今度はalt charaもいたけど全て皆殺し、うまく通路の狭さを利用して各個撃破、とりあえずこいつらは、とんでもなく弱い、弱すぎます・・・

3戦目は更に増えてた!多分13か14いたのかな、さすがに数の暴力で最後は引かれて壊滅・・・
同数で勝てないと援軍呼んでzergでひき殺すようじゃいつまでたってもGvGは上達しないでしょうね、それがわからないからあれだけぼろ負けするんだろうけど。

土曜はあと他はUnityのFull GrpやOOA、HHとかとやりあって、同数で勝てなかったのが、Lv78位のFull Grpで、構成がToS、PoM、PoM、Ran、Bar、HoXだったかな?1回勝てたけど他は2Kill位しかできずにぼろ負け、圧倒的に魔法の火力が強すぎで焼かれて終わる。
日曜日もぼろ負けした相手はToS,PoM,PoM,Ran,NecBarだったかな、これはNec1人にいいようにやられた・・・
現状、Melee中心のTankGrpとCaster中心のCaster Grpなら間違いなくCaster Grpが強い、しかも3HealerいるとHealer火力もあるし、更にHealが厚くて全然死にません。
なんとかMelee構成でもDPS集めて殺しきれるようにしたいね。
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本日入るであろうpatch情報。正式なPatch Noteの内容はOfficialの発表をご参照ください。
*These notes to not necessarily reflect the final version that will be deployed on Live*
Preliminary Update Notes – 10th of July
CLASSES
Mage (General)
* Dark Meditation is now a self-only channeled spell and will no longer stun the user.
* Dark Meditation now has new effects associated with it.
Rogue (General)
* Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank.
Soldiers (General)
*Surging Health will now increase in power with more feat points invested.
Assassin
* Golden Lotus Extract now has a new particle effect.
Barbarian
* Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects.
* Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4.
* Fearsome Agility will now trigger off any melee hits, not just hits that land
* The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack.
Dark Templar
* The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change.
* Covenant of Arms should now have the correct base damage across all levels
* Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks
* Covenant of Putrescence should now have the correct base damage across all levels
* Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based
* Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage.
* Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage
* Talisman Mastery now applies a visible buff next to the Dark Templar's stance in the debuff window when active
* Talisman Mastery has been improved to additionally grant a moderate amount of +unholy magical damage when active
* Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage
* Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%.
* Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%.
* Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets.
Herald of Xotli
* Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent.
* Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect.
* Burn to Death now applies a separate debuff for all Herald of Xotli players.
* Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times.
* Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased.
* The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field.
* Phoenix Cloak and Burning Skull have had their base damage slightly increased.
* The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire
Necromancer
* Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect.
* Frozen Hatred pets will now benefit from the Unholy Power feat.
* Parasitic Souls will now benefit from the Unholy Power feat.
* Flesh of the Wight now has an animation associated with it.
* Void now has a persistent effect on the pet while the buff is running.
* Melee pets will now do splashdamage.
* Scythe Shield now lasts 1 hour instead of 30 minutes
* Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds
* Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds
* The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds
* One with Death now lasts 1 hour instead of 15 minutes
* One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health
* The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb
* Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges.
* Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health.
* The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player.
* Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3
Priest of Mitra
*Blessing of Mitra now has an effect and animation.
Ranger
* Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted.
* Linebreaker should now have a knockback effect.
* Piercing Shot combo line should scale properly
* Shield Bash now has an animation.
* Epic armor is now available with a new look for each tier.
CHARACTER
* Female characters should now properly display dodge, parry and block animations again.
* Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon.
* Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand.
* Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
MASSIVE PVP
* Border Kingdoms - Several World Design and collision tweaks here.
* Thieves' Guild building now has an icon.
* Siege weapons should now work properly, and will display a message if your target is out of range.
* You should now learn the proper resurrection points in massive siege battlefields.
* You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in.
* Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection.
PVP
* If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet.
PLAYFIELDS
* Fixed some collision issues in Kyilliki's Crypt.
* Many collision fixes in Oasis of Zaara.
NPC / MOBS
* Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore.
* NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon.
* Tiggle Knucklebone has been removed from Lacheish Plains.
* Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before.
* The Half Giant in Conall's Valley will no longer slide around.
* It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.
* The camera movement has been toned down when moving around on a War Mammoth at walk-speed.
TRADESKILLS
* Larozzo should now show that he has a tradeskill quest for players.
* The correct message should now be displayed when mining Aurichalcum.
* Stonecutter: Players should be able to hand in Basalt and Adamant again.
QUESTS
* Walkthrough tips for the Tortage Beach tutorial are now more visible.
* Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard"
* Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave.
* Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective.
* Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked.
* Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again.
* Poitain - "Order Silks in Poitain": Completed quest now has a description.
* Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all.
* Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity.
* Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset.
* Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides.
* Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one.
* Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well.
* Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now.
* Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals.
ITEMS
* Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking.
* When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip.
GUI
* The pet GUI now show the correct icon to the left of each pet name.
* The control mapping GUI should no longer falsely report a key as reserved any more.
* Members of the group is now informed if the group leader change the loot options.
* Fixed an issue causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.
* A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps.
* The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly.
* A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there.
* The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab.
* The option "Show quest effects" was moved to basic interface options.
* The dropdown "Show vicinity tag" was removed.
* The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options.
* Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI.
GENERAL
* The client should now disconnect from the chat server after camping.
* The chat server interface queue will now clear when the client logs in.
* The Crouch ability should now properly indicate when it is on cooldown.
* Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly.
* If you move while sitting down, you will automaticly abort the sit down animation
* 'Shield of the Risen' tooltip should now show the correct time remaining
* Castingbar will not be stuck anymore if you move right as the spell finishes.
* Fixed several minor server memory leaks and one major leak. This should improve the server stability.
* Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups).
* Pets will now have a lower chance of breaking crowd-control effects, in most cases.
* Option to block team invites should now work again
* If attacked while dancing and autodraw weapon option is off, you will go to idle instead of combat.
* Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.
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10
日本時間の夜8時からサーバダウンになります。多分いつもと同じ5時間
Next Update: Thursday, 10th of July
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We have been working on various fixes for the next update and they have been coming along nicely. During those tests our QA department however encountered an issue which needs to be addressed and corrected. In order to test those new changes (including making those available on our Testlive servers) we are scheduling the next update to Thursday, 10th of July, 11:00 am GMT / 7 am EDT.
Thank you.
__________________
Oliver 'Tarib' Kunz
Senior Community Manager
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残ってた壁も全て建てて、T1 Full City完成です。

Keep屋上からの眺め、こうやって見るとCityというよりは要塞ぽい感じがする・・・

Keepは既にT2へアップグレード済みで、これからは残りの建物のアップグレードになりますが、膨大な資源が必要。80hitも増えてきたことだし資源集めに少し精を出しますか。
しかしT2の資源でも膨大な数なのにT3 Full Cityとかどうなるんだろ・・・・
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定期サーバーダウンの水曜日ですが、明日に延期なっています。
Next Update: Thursday, 10th of July
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We have been working on various fixes for the next update and they have been coming along nicely. During those tests our QA department however encountered an issue which needs to be addressed and corrected. In order to test those new changes (including making those available on our Testlive servers) we are scheduling the next update to Thursday, 10th of July, 11:00 am GMT / 7 am EDT.
Thank you.
__________________
Oliver 'Tarib' Kunz
Senior Community Manager
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07
こちらのグループがインスタンスでEXP&Item集めをしていると、他グループの人からKeshattaの墓場2箇所をOdinに抑えられてResKillされてるとの報告がありとりあえず、ヘルプのためにRaidGrpにしてReGrp場所を決めて集まります。

最初の戦闘はCityの上の階段辺りで激突し、双方押したり引いたりの感じでしたが後ろからNSもincして挟まれる形でじりじり後退しつつ壊滅気味になったのでOasisでReGrp指示をだして撤退。
その次はCity階段したの通路辺りで激突、初戦はこちらの動きがばらばらで見事に壊滅!(w
2戦目は、なるべく前に出ないように敵をPullして前に出てきた相手を殺していくように指示しながら、
敵が引き気味になったときに一気に押し切って殲滅。3戦目は何か敵の数が増えた見たいで一気に押し切られて壊滅。

OasisでReGrpするも、数的に劣勢でとりあえずOasisで待機してたらやってきましたOdin軍団!
何匹沸いてんだよってくらい一杯いましたね(w
とりあえず、解散指示だしてインスタンス替えてうちらのグループは即効ダンジョンに戻りましたけど、Odinはわざわざインスタンス廻ってまで追っかけてきたみたいでした。
ちなみに日曜日はDMCでEXPしてたら、そこにOdin軍、2Grpぐらいいたらしいですが、うちら1Grpに壊滅されてましたので、こちらは大勝利!
そのときの構成がPoM/PoM/ToS/Demo/Ran/Barの6人で、殆ど魔法で焼き殺した感じで俺は何もしていません。Caster、Healer中心でGrp Makeするとありえないくらいの火力が・・・
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Guild CityがT1からT2へアップグレードされました。

T3へは更ななる膨大な資源と資金が必要ですががんばっていきましょう!
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日本時間の夜8時から5時間のサーバダウンになります。
US Servers - Scheduled Downtime for Update - 2nd of July
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The servers will come down for an update on 2nd of July at 11 am GMT / 7 am EDT. The downtime is scheduled to last about 5 hours.
Thank you,
__________________
Glen 'Famine' Swan
US Community Manager
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01
今までCloedβ参加者のみ解放されてたTest Serverが一般開放されました。
Test Serverにはキャラを様々なLvにしてくれるベンダーがおかれてますのでTest Serverにキャラを作成後すぐにでもLv80にすることもできます。Lv変更のシステムはまだ未導入でした。数週間後に入る予定です。Test Serverへの参加方法はTestlive Duplicator Toolをダウンロー後に実行し、Live Clientを指定しTest Server用のファイルをコピーするコピー先のフォルダを指定して実行します。コピー終了後にコピーしたTest Server用のConanPatcher.exeを起動するればTest Serverに接続できます。
http://funcom.cachefly.net/DuplicatorTool.exe
Testlive Server has launched!
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Greetings!
Today we are proud to announce the launch of our new Age of Conan Testlive Server. This server is open to everyone with an active Age of Conan account. If you can log onto the Live servers you will be able to log onto the Testlive server. Until today our test server has been limited to former beta testers only so we are very excited to open it publicly for all Age of Conan players!
The Testlive server will be the first place to see and experience new updates before they reach the Live servers. In addition to this you will have the opportunity to speak directly with developers and QA staff that are working on the Testlive server.
In order to streamline the testing process we will be placing out special Testlive vendors that will allow you to level up your characters to various levels. This leveling process will also give you appropriate equipment for your level. These vendors will appear on Testlive in the next few weeks.
If you already have Age of Conan installed you will need to use our Testlive Duplicator Tool in order to access the Testlive Server. You can download the tool here:
http://funcom.cachefly.net/DuplicatorTool.exe.
Once the tool is downloaded simply run the executable. Select the Source directory (This is where you have the Live client installed) and then select the Destination directory (this is where the Testlive Client will be installed). When the tool has finished go to the destination folder and run ConanPatcher.exe.
We will be launching the Testlive Forums in a few days. Please check back on this thread for a link.
We look forward to seeing you on the new Age of Conan Testlive server!
__________________
Scott 'Nophex' Junior
PQA Manager - Age of Conan
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土日とEXPしながらPvPをかなりしました。特に土曜からいつもEXPしてるAtzを離れてKeshattaに移住してきたんですが、問答無用で襲われる確立が高くなり襲われたらもちろん倍返しで仕返ししますので、EXPしてるよりPvPしてる時間の方が長いんじゃねー?ってぐらいPvPしてましたが、幸いGrpの皆はPvP大好きみたいで楽しく遊べて丁度いい感じです。

土曜の昼間はNKCSと激突、相手はLv80の4人組み、対してうちらは60後半〜70前半に80が1人の10人この状態だとさすがに数の暴力で手当たりしだい殺します。
ただ、屋根の上からすき放題弓を打たれてるのでこっちも被害が結構でています。
NKCS、こいつらbug技使いますね。
Keshattaの町の中にある復活ポイントの横の通路壁に1箇所すり抜けれる場所があってそこすり抜けて反対側にでると通路の横の壁に登れて、そこからMelee攻撃が届かない位置で弓や魔法が打ち放題でこれを利用してる奴らもいるけど、NKCSはその通路の壁ですり抜けできない場所も普通にすり抜けていってました。笑えたのは一緒に行動してたEliteやSeveranceの奴らも同じように壁に向かって進んで、NKCSがすり抜けて、その2人は壁にはじき返されてました(w
ちなみに1箇所すり抜けできる場所あるって書いたけどLDメンバーは使用しないように、Bugの壁すり抜けを利用して、通常上れない場所に上って攻撃するのは明らかにBug技を利用したexploit行為なので。
某JPN GuildのCではじまる名前のRangerさんはおもいっきし利用してましたが、通常の方法では上れない場所から一方的に弓で攻撃するのはやめて欲しいですね。

手当たりしだい殺してたら、うちらとそれ以外の外人の様相になってきて、NKCSにSeverance、NS、あとEliteとかも加わって7人ぐらいになってたような。さすがに、がんがん殺されていきます。特にToSの雷は痛すぎ、下手すると1発で昇天することもあります。何度かやって、もう無理そうなので撤退して終了〜。

Atz奥のEXPポイントでEXPをしてるとDarksideの一行が登場、有無を言わさず攻撃されここは俺らの場所だどこか行けと偉そうに吼えてたので、EXP中止で急遽PvPに変更。
こっちは最初5人Grpで相手は7人位だったと思う、復活ポイントが近いのと相手の数が多いので押されて一旦撤退で、GuildChatでKamuiさんを呼んでFull Grpでリベンジ開始。

復活ポイント側なのでお互いにゾンビ攻撃の状態になって、押しつ押されたりの状態が続きました。
こんな状態だから、決定的に相手を壊滅状態に持ち込むのは両方とも至難の業で耐久力勝負に(w

序盤から中盤はこっちが優勢、後半はDarkside優勢といった感じでしょうか、結局1時間位はやってたような、うちらもかなりしつこいけど、Darksideも負け時劣らずにしつこかったな(w

日曜日の昼間はOoAやNSとかと小競り合いをしつつ、夜はKeshattaの馬小屋のCamp地でSublimeってGuildとGvGで激突、相手は79,80の5人にPL対象の54のFull Grpでうちらは70前半のfull Grp、1回目はMob掃除中にIncされて一気に壊滅。2戦目は今度はこっちからの仕掛けで相手を壊滅、3戦目は相手が待ち構えていて相手に押し切られて負け、4戦目は相手の隙をついてHideから突撃で相手を壊滅。
80相手だと魔法がかなり痛いのでいかに早く相手のToSやDemoを殺せるかが鍵、逆に殺せないでフリーにさせると魔法でほぼ壊滅させられます。殺す順番はCaster,ToSが1thで、次に柔らかいBar,BS,Ranかな、BSはDPS高くてヒールもあるので早めに処理しないと結構きつい。
とりあえず、KoBS以外は全部見かけたらKillしてるんでLDのKoS率がかなり高まってる気がする(w
なんかうちのGrpの人たち、好戦的な人が多いような・・・・・・
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Guild Cityの建設状況や他Guildの建設状況など。
Guild員でもめったにGuild Cityに行かない人なんかは、現在のCityが
どんな感じなのか知らないと思うのでSSと一緒に定期的にレポートでもしてみます。
建設初日にKeepとTradepostが建てられ翌日にはその他の全ての建物が建てられてて
現在は、TowerとGateにOuterWallの半分が完成してる状況みたいです。

奥にTowerとGateがあってその間をOuterwallが繋いでるのがみえます。WallはOuterとInnerが
あって、手前右側に見えるのがInner Towerでその隣のWallはまだ未着手の状態が分かります。

この位置から見るともう完成したCityのように見えます。あとはIn/OutのWallを作ればT2 Keepへ
アップグレードできるらしいですが、T2の建築材料は半端な量じゃないので資金、資源確保が
大変そうです。ちなみに建築家Fumiさんのスキルは既にT2はいつでもOK状態らしい・・・・
最近はPKしてる様子もなく、City建設に夢中なのかな?!!
19日以降の書き込みが更新されてないので、その後の書き込みのアップデートから各Guildの建設状況を拾ってみました。T3 CityはNSに続いてOoAも着手しだしています、Battle Keepは3Guildが所持しています。
Battle Keeps
Natural Selection
Hired Hand
Order of the Ancients
City Level 3
Natural Selection
Order of the Ancients
City Level 2
Onslaught
Hired Hand
Random Mayhem
Vendetta
Zhentil Keep
Onslaught